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      <image:caption>UE4 Performance Analysis</image:caption>
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      <image:title>Blog - Meet Me in the Middle: Using MV* to Reduce Artist-Programmer Bottlenecks</image:title>
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      <image:title>Blog - Meet Me in the Middle: Using MV* to Reduce Artist-Programmer Bottlenecks</image:title>
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      <image:title>Blog - Meet Me in the Middle: Using MV* to Reduce Artist-Programmer Bottlenecks</image:title>
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      <image:title>Blog - Welcome to Rabbit Hell! Reliable AI Locomotion with TDD</image:title>
      <image:caption>10: “Navmesh Magnet” failsafe for floating creatures</image:caption>
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      <image:caption>1, 2, 3: Unobstructed Movement, Static Obstacles, and Dynamic Obstacles</image:caption>
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      <image:caption>14 &amp; 15: Step-Up ability on flat and complex ledges</image:caption>
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      <image:title>Blog - Welcome to Rabbit Hell! Reliable AI Locomotion with TDD</image:title>
      <image:caption>8 &amp; 9: Even slopes, and Uneven Terrain</image:caption>
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      <image:title>Blog - Welcome to Rabbit Hell! Reliable AI Locomotion with TDD</image:title>
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      <image:title>Blog - Welcome to Rabbit Hell! Reliable AI Locomotion with TDD</image:title>
      <image:caption>A secret debug level full of different objects in The Legend of Zelda: The Wind Waker. Image Source</image:caption>
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      <image:title>Blog - Welcome to Rabbit Hell! Reliable AI Locomotion with TDD</image:title>
      <image:caption>13: Reproduction for a bug where creatures would infinitely circle around nearby targets</image:caption>
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      <image:title>Blog - Welcome to Rabbit Hell! Reliable AI Locomotion with TDD</image:title>
      <image:caption>This galloping Mossmork requires a little more room to turn than a rabbit</image:caption>
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      <image:title>Blog - ElemenTerra Wins Award at IndieCade 2019!</image:title>
      <image:caption>©Starbreeze Studios &amp; Freeform Labs</image:caption>
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      <image:title>Blog - ElemenTerra Wins Award at IndieCade 2019!</image:title>
      <image:caption>IndieCade Santa Monica station</image:caption>
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      <image:title>Blog - ElemenTerra Wins Award at IndieCade 2019!</image:title>
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      <image:title>Blog - ElemenTerra Wins Award at IndieCade 2019!</image:title>
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      <image:title>Blog - ElemenTerra Wins Award at IndieCade 2019!</image:title>
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      <image:title>Blog - ElemenTerra Wins Award at IndieCade 2019!</image:title>
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      <image:title>Blog - Null Coalescing Operator for Blueprints - Make it stand out</image:title>
      <image:caption>We would have to settle for this without wildcard pins. Fragile, tedious, not ideal.</image:caption>
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      <image:caption>if (Shield) { ApplyDamage(Shield, Power); } else if (Armor) { ApplyDamage(Armor, Power); } else { ApplyDamage(Body, Power); } Blueprint vs code - which requires more scrolling to see the big picture?</image:caption>
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      <image:title>Blog - Null Coalescing Operator for Blueprints - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Null Coalescing Operator for Blueprints - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Null Coalescing Operator for Blueprints - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Null Coalescing Operator for Blueprints - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Null Coalescing Operator for Blueprints - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Null Coalescing Operator for Blueprints - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <lastmod>2022-10-12</lastmod>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5907796ae4fcb5d6e25dc4e0/c4cd534e-a466-41a6-8885-1843521cd7e9/collision+menu.png</image:loc>
      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5907796ae4fcb5d6e25dc4e0/3120c026-3d80-4585-9486-3354dddae23b/unity+scene+outliner.png</image:loc>
      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>An example scenario in Unity. Which objects are composed vs associated?</image:caption>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>The same scenario in Unreal Engine.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
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      <image:title>Blog - UE5 Anti-Practice: Collision Components Under a Mesh Component - Make it stand out</image:title>
      <image:caption>A Mesh Renderer component grouped with its dependencies</image:caption>
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      <image:caption>Unreal Engine's standard transform hierarchy implementation (right) allows for fewer managed objects, and a more direct semantic representation of entities and relationships compared to Unity's implementation (left).</image:caption>
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      <image:caption>CLIENT: ALLEGORY XR | UNREAL ENGINE 5 | QUEST 3 | MULTIPLAYER</image:caption>
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      <image:caption>CLIENT: THIRDVERSE US | UNREAL ENGINE 4 | QUEST 2 | MULTIPLAYER</image:caption>
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      <image:caption>CLIENT: GRAB GAMES | UNREAL ENGINE 4 | QUEST 3 | SINGLE PLAYER</image:caption>
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    <lastmod>2020-02-28</lastmod>
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      <image:title>Services - GAMES</image:title>
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