Gamedev

Welcome to Rabbit Hell! Reliable AI Locomotion with TDD

Welcome to Rabbit Hell! Reliable AI Locomotion with TDD

Unit testing is often thought to be inapplicable to game development due to randomness, 3D interaction, and unpredictable player input. But in ElemenTerra, we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion. Welcome to Rabbit Hell!

C#? In Unreal? Speeding Up UE4 Development with Mono-UE

C#? In Unreal? Speeding Up UE4 Development with Mono-UE

“Should I make my game in Unreal or Unity?” is a frequent conundrum for gamedevs, and one of the biggest sticking points is Unity’s use of C# versus Unreal’s C++. Freeform Labs' dilemma while developing ElemenTerra was that we preferred Unreal's renderer and editor but Unity’s C# scripting. Our solution was to integrate the open-source Moono-UE plugin, which lets us write C# code for our Unreal game! Let’s start with the core premise…