CG Film Project for the 48Hr Film Race
Independent work
Engine: Unreal
Version Control: Plastic
Platform: Film
The first mocap-driven, realtime engine rendered, animated film submitted to the 48hr Film Race. The large volunteer team was split into various departments, and self-organized within each. Production took place truly within 48 hours at Fonco Studios.
Head of Virtual Art Department
I stepped up to coordinate our action plan with the team, delegated tasks based on everyone’s strengths, and set up a pipeline progress chart for us, the producers, and various department leads to reference throughout production. Our team provided the scene assets, environment animations, lighting, and rendering in Unreal.