VR

Meet Me in the Middle: Using MV* to Reduce Artist-Programmer Bottlenecks

Meet Me in the Middle: Using MV* to Reduce Artist-Programmer Bottlenecks

It's the classic game production problem: artists can’t implement their visual effects until programmers build the systems that trigger them. But what if the order didn’t matter? If we can define the exact places their work needs to connect ahead of time, then either party can start their half and the other can meet them in the middle...