Consultation & Development Assistance by Freeform Labs
[Client not publicly announced]
Status: Project not publicly available
Engine: Unity
Version Control: Plastic
Platform: PC VR (Vive)
Freeform Labs was hired as a strike team to help another studio overcome technical hurdles before a tight deadline. We provided technical pipeline assistance and consultation, both on-site and remote.
Optimization Artist
I handled visual optimization, including poly-reduction of environment assets, and re-implementation of various frame-by-frame animations comprised of individual models.