Developed by Freeform Labs
[Clients not publicly announced]
Engine: Unreal
Version Control: Plastic
Platforms: PC VR (Vive), Mobile VR (Quest), WebGL
A number of our clients have unannounced, in-development, or internal projects. These interactive prototypes have been for a variety of platforms, including Quest & WebGL, with an emphasis on games.
Realtime Artist
Like with other projects, I’ve handled various parts of the art-related pipeline - engine art, 3D asset creation, mock-ups, interaction design, and documentation with fast, flexible turnarounds.